by ancestral
Welcome to another deckbuilding article on Dollar Commander! With each new article, I’ll be featuring blueprints for brewing a new commander, on a budget. For this deck, we’ll be brewing Radha, Heir to Keld.
I participated most recently in the r/BudgetBrews Secret Santa: Spacegodzilla Edition™ (referencing the poorly named Godzilla card) the goal is to make a full, budget Commander deck to send to a stranger with a request.
My gift recipient had a few requests: something off‐the‐wall, a deck that has many janky cards, and gameplay that features weird and cool synergies. Basically something that no one has seen before. Which is great, because it just so turns out, I love brewing those exact kinds of decks.
I started looking up weird things I could do with old Magic cards, when looked at an old Fallen Empires card I have in my collection, Elvish Scout, and wondered if there was something there. Untap target attacking creature and prevent it from getting damaged… perhaps there are some good attack triggers I can take advantage of that don’t win with commander damage. There are some good options, like Anafenza the Foremost or Dwynen, Gilt-Leaf Daen, but my recipient already had +1/+1 counter decks and also wanted to avoid common Elf tribal. Other potential commanders like Grunn, Vaevictus, and Krond are good enough with trample or flying that you really do want to continue attacking.
And that’s when I found Radha. No, not Grand Warlord Radha (who is an admittedly quite strong go‐wide commander) or the new Radha, Heart of Keld. I mean the quick, inexpensive to cast Radha, Heir to Keld. Radha is not unlike much any other mana producing‐Elf, except she can also make Red mana on attack. Tap for Green, but attack for double Red mana. Makes sense, right? But what if we don’t have to choose between the two? What if we could have them both?
Quickly, I checked EDHREC. This must have been done before, right? 131 Radha decks (ranked #524), mostly occupied with Elf and Warrior tribal themes. Elvish Scout, by the way, appears in just 42 decks at 0.02% of the total deck population (which is honestly not terribly surprising). And despite them both being Elves, zero decks have them together! Still, this seems intriguing. There must be something here… right?
Challenge accepted. Time to show the world!
Radha gets us mana when we attack, so let’s attack!
Attacking should always feel good. Champion of Rhonas lets us cheat out a creature, and if we can untap them later, we can maybe do it every turn. Tilonalli's Summoner is a fine attack trigger that would benefit from some protection, perhaps from Subira, Tulzidi Caravanner, utilizing Radha’s mana and lets us draw cards when we need it. Fires of Yavimaya is a budget version of Rhythm of the Wild, allowing us to attack right away, and maybe save a creature through the buff.
I already talked about the lieutenant of this deck, Elvish Scout. Yes, it’s pretty much only useful Radha and the Summoner, but it can work as a fog for a creature when there suddenly becomes a bad attack. Seeker of Skybreak will untap a creature at any time. Wirewood Symbiote lets us return an Elf you control to its owner’s hand to untap a creature (and we’re almost always guaranteed to have an Elf on the board). Copperhorn Scout untaps everything, allowing us to double down on attack triggers and activating tap abilities on other creatures. Then we have the “instant‐speed” spells: Emerald Charm, a utility spell which notably also has an enchantment destruction mode, Foxfire untaps a creature, fogs it, and draws a card, which works out for our stuff and on our opponents’ attacking creatures, Stony Strength puts a +1/+1 counter as well as untaps. And then there’s Vitalize, which untaps all our creatures at any time.
With all these untapping effects, we need some creatures with good tapping abilities. Dwarven Miner, Viashino Heretic and Glissa Sunseeker help blow up non‐basic lands and artifacts. The spellshaper Silverglade Pathfinder ramps us some lands. Yisan, the Wandering Bard cheats out creatures; with luck, we may be able to use his ability more than once in a turn. Matsu-Tribe Sniper freezes flying creatures, while Brash Taunter functions as a blocker and a fighter. Finally, Oviya Pashiri, Sage Lifecrafter allows us to create tokens with Radha’s mana.
I never thought I would need to have tap outlets for a deck, but since we have many different ways to untap creatures, let’s take advantage of that! Heart of Kiran and Mobile Garrison both serve as ways to tap any number of creatures, with the Garrison also letting us untap creatures if we attack with it. Root-Kin Ally not only has convoke, but also lets us pump his power and toughness by tapping a pair of creatures. And Symbiotic Deployment is excellent in turning our creature tapping into card draw.
Maybe it’s a faux pas to try to sneak weird, old cards in. But if it fits into the theme, and it honors the request, how can I say no?
Mudslide taxes non‐flying creatures to untap, which is fine in this deck since we have ways to untap, and mana at our disposal. Eternal Warrior sounds like it should be a creature… but nope! It’s totally a Red aura that… wait, it gives vigilance? That’s perfect for Radha, sign me up! Freyalise Winds is a quirky spell that shuts down creatures so they don’t untap normally, which is just fine for us with all of our support. And False Orders? What is this ancient nonsense? Make a creature unblockable as an instant? Get this old card into this deck right now!
Radha gives us mana when we attack, so how else can we spend it? Fortunately, we have some cards that love to eat up mana.
Our dragon package helps eat up yummy red mana! Flameblast Dragon, Warmonger Hellkite and Hellkite Charger deal damage, buffs your team, or gives you an extra combat phase. Boldwyr Intimidator plays with your opponents’ creatures by making them not be able to block. War Cadence taxes your opponents when blocking, and Rogue’s Passage lets you sneak a creature through. Kessig Wolf Run buffs an attacing creature and gives it trample, and Entrancing Lyre locks down a creature.
Every deck needs card draw. We’ve got some options here.
I think I accomplished what I set out to do. Certainly, there’s room for upgrades. There are also different directions the deck could drift. It could go tribal with Warriors, or Elves. It could go more to direct damage spells or flashback and buyback. Or go all-in on dragons. But hopefully this is proof that there are new ways to build decks that aren’t out there.